![]() The Wizards Unite on-boarding process, in particular, feels like a detour into some backwater Pottermore forum. I don’t necessarily mean this as a compliment. That’s better in some ways, and worse in others, but mostly it’s just more. But while there are some inevitable parallels-mostly a function of using the same real-world infrastructure that dates back to Ingress, Niantic’s original AR exploration- Wizards Unite mostly resists repetition. ![]() Just sub in fantastic beasts for pocket monsters, wizards for trainers, and ride the fan service all the way to Gringotts. It must have been tempting to turn Wizards Unite into Pokémon 2.0. And while it checks many of the same boxes-source material with a rabid fanbase, innovative AR-it’s decidedly its own experience. Niantic partnered with WB Games for its followup, Harry Potter: Wizards Unite, which debuted Thursday on iOS and Android. The game’s blend of simple mechanics and next-level augmented reality sparked a months-long stretch of virality, followed by years of low-key dominance. When developer Niantic launched Pokémon Go in the summer of 2016, it did so at maximum velocity.
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